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 Few pointers before the war

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Toothpaste
Vice Guild Leader
Toothpaste


Posts : 115
Join date : 2009-04-15
Age : 45

Few pointers before the war Empty
PostSubject: Few pointers before the war   Few pointers before the war EmptyMon Apr 27, 2009 10:20 am

Scouts in your cities protects you from the enemy scouts
- Keep at 500 scouts, I personally have 1,5k per city.

Gates closed
- Open up only if you are certain to win the battle. Its better to loose towers than towers and your whole army.

Open up your embassy
- If your embassy is close we wont send protection when needed. Try to level up your embassy to L5, that way we will be able to send you 5 armies.

Memorise your friends
- Look around where you live and get to know your closest guild members so you can help each other out when attacked. Memorise their names so you know when they are online if they are active in the chat.

If you get attacked
- Use your workers and transports to transport away your resources. Wood and gold is the most important ones. If you dont have an extra city, transport it to one of your guild mates. After the battle you can always abort the transport and all your stuff will return back home.

- Talk to you closest guild members and see if you, together, can break the attack by using your armies. To do that your gates must be open.

- Post a summary on the forum of what you are facing and post the link to the thread in the game chat, maybe someone is strong enough to take on the attackers.

Attacking
- You need 5 times more archers than the target has towers. Count in some losses from the rollinglogs and traps when calculating this and your and the targets archery level. Bring transports and workers for the loot, but remember: workers dont fight.

- Workers get cought in the traps while transports dont.

- Scout few minutes before the strike so you are sure that the target didnt bring backup.

- Remeber if they have troops in transit, your spies will not pick them up (thx Bilco).
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