CopperHail
Posts : 26 Join date : 2009-04-16
| Subject: Civony Mods I'm Making Wed Apr 29, 2009 10:26 pm | |
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Last edited by CopperHail on Thu Apr 30, 2009 11:14 pm; edited 3 times in total | |
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Toothpaste Vice Guild Leader
Posts : 115 Join date : 2009-04-15 Age : 45
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 9:28 am | |
| Looks good! But could you add a windmill and a cow to the farm maybe? That would look more alive. Maybe the woodmill should have a lumberjack or two sitting by a fire? | |
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CopperHail
Posts : 26 Join date : 2009-04-16
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 12:23 pm | |
| actually I was thinking a windmill in the upper corner of the farm to I just didn't do it. But I will agree with that one it needs to be there so i'll retouch them. ty for the feed back keep it coming. | |
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Ayleena Presbyter
Posts : 55 Join date : 2009-04-16 Age : 39
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 12:27 pm | |
| I like the addition of trees to the Lumber yard :-) | |
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Nasakenai Guild Leader
Posts : 75 Join date : 2009-04-16
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 12:31 pm | |
| Nice, nice.
I like tooth's idea. | |
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Bilco Officer
Posts : 120 Join date : 2009-04-18
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 2:19 pm | |
| I wouldn't mind seeing more changes with the iron and stone quaries.
Maybe a little train track and cart coming out of the iron mine? | |
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CopperHail
Posts : 26 Join date : 2009-04-16
| Subject: Re: Civony Mods I'm Making Thu Apr 30, 2009 4:16 pm | |
| bilco I would love to do that but the images are so damn small, it's a pain to edit that in. I attempted on the iron I added a little road type of deal coming from the buildings , plus the extra shack and platforms | |
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| Subject: Re: Civony Mods I'm Making | |
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